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Get new values to be displayed from the underlying object, and raise flag if an UI update is necessary.
The actual GUI update is not made here. UpdateUI() should be called separately, from the main thread.
- Parameters:
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updateUI: | if true, this will call UpdateUI, either directly (if in the main thread), or by sending a message. |
mutexlock: | if true, a Mutex will be used to lock the data shared between main and background thread. The idea is to only use a few Mutexes to lock data from the top objects (wxRefinableObj,...), when calling CrystUpdate() and UpdateUI(). As sub-objects (WXField,...) are only updated from within a top object, the mutex lock in the top object will also lock the data in the sub-objects. |
Reimplemented from ObjCryst::WXRefinableObj. |